
PULSE BEAT
PULSE-BEAT
Concept
In a high-contrast digital void, rhythm is your only defense. PULSE-BEAT is a minimalist arcade experience where reflexes and spatial awareness are pushed to the limit. There is no room for error: every pulse that breaches your shield brings the system closer to collapse.
Gameplay & Controls
Defend the core by rotating your hexagonal shield. Enemies close in from all directions, increasing in speed and frequency as your score climbs. Survive, rack up points, and master the rhythm of the void.
- Mouse Movement: Rotate Shield (The shield follows your cursor)
- Goal: Protect the center and break your personal high score.
Technical & Design Features
- Inverted Aesthetics: A UI specifically designed with sharp contrast to maximize readability during fast-paced gameplay.
- Dynamic Difficulty Scaling: A custom enemy spawning system that ramps up based on player performance.
- 3D Wireframe Graphics: Original visual assets created by merging high-resolution vectors with depth-dithering effects for a retro-futuristic look.
Credits
A game by TI-MAH. Created as a deep dive into Game UI/UX and C# Logic.
- Design & Programming: Timothy Adamo - (TI-MAH)
- Visual Assets: Created with Canva & Unity UI System
- Sound Effects: Made with Bfxr.net
- Game Engine: Unity (WebGL Build)
Connect with me
I am a UI/UX Designer, Front-End Developer, and Game Developer.
- Portfolio & Blog: https://timothyadamo.carrd.co/
- LinkedIn: https://www.linkedin.com/in/timothy-adamo/
Thank You For Playing!
This project represents my evolution as a UI/UX Designer and Front-End Developer applied to the world of Game Development. All feedback is highly appreciated as it helps me learn and grow. Thank you for taking the challenge!
| Published | 6 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Solo_Timothy |
| Genre | Rhythm |
| Made with | Unity |
| Tags | Arcade |
| Content | No generative AI was used |

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